solasta damage versatile. Solasta Wizard Build Guide: – Shock Arcanist. solasta damage versatile

 
 Solasta Wizard Build Guide: – Shock Arcanistsolasta damage versatile  #1

Magical, Slashing Damage, Melee, Versatile, Metal. In the main campaign, the weapon cannot be bought or found, it can only be crafted. Staff of Fire is a magical one-handed melee bludgeoning weapon. 3. 1 Ruleset. The old reddit post of the list is linked, with the balance around the Sorcerer DLC there. It has the second tier enchantment (+2), which provides a +2 bonus to attack and damage. Follow Up Strike. At the table, Druids and Clerics have frequently been a strong second. Your rogue can attack twice because he uses an offhand weapon. 1d8 (1d10 versatile) Other. This weapon grants a +2 attack bonus and a +2 damage. It allows the bearer to cast three spells: Burning Hands (1 charge) Fireball (3 charges) Wall of Fire (4 charges) Attunement is required to cast those spells (and it can only be done by Sorcerers and Wizards). So you can chose to wield it with both hands for greater. With one hand the weapon's damage die is a d6. Clerics are normally melee fighters in D&D, not just spellcasters. Weapons are usually categorized into different types that suit each playable class, each. 3) Reckless Attack is a double edged sword. Found you at last. Combat, dice rolls, and difficulty sliders Combat in Solasta. Less damage but the mechanics and adventages of 2h. Strength of Ra. Originally posted by Sticky Wicket: One that can be used with one hand or both hands; eg longsword. In Solasta: Crown of the Magister, you can have up to 4 different heroes/classes in your party. Weight. The weapon must have the two-handed or versatile property for you to gain this benefit. Every fourth level, a character can choose between increasing their ability scores or gaining a feat (some feats also provide an ability score increase). In the main campaign, the weapon cannot be bought or found, it can only be crafted. camon guys, its been a year since it was reported. Proficiency with martial weapons or longswords is required to use it effectively. Feats. Bludgeoning Damage, Melee, Versatile, Standard, Wood. Proficiency with martial weapons or battleaxes is required to use it effectively. In-game properties. Ranger sustained DPS = from 22. this just deals your character's STR mod in damage on a hit (no damage roll). As soon as you remove the shield, the d8 is replaced with d10 for a versatile weapon's damage. Stage. +1 from a magic weapon. A Greataxe deals 1d12+Strength mod. One of the properties that spears has is called 'versatile'. It is a unique weapon that can also serve as spell focus. Does it do more damage? เข้าสู่ระบบ ร้านค้า หน้าหลัก คิวค้นพบ สิ่งที่อยากได้ ร้านค้าแต้ม ข่าวสาร สถิติA Ranger subclass that enhances their attacks with force damage, gains a selection of bonus spells, and gains an AOE Damage power. Weapons deal three main types of damage: slashing , piercing and bludgeoning ; but they can also deal. 0%. A Sorcerer can spend Sorcery Points equal to the level of a Spell that. 5. And really, none of the weapons in Solasta are that powerful. Shadow Dagger. The damage increase is fairly minor for TWF builds, but it is there. Weapons are pieces of equipment that are used to inflict damage against hostile characters such as Enemies and Bosses. All dmg stacks. 1 Ruleset. From fledgling adventurers to saviours of Masgarth, this 40h+ campaign will take you through the Badlands in search of ancient artifacts to stand against a mysterious threat. It starts as 1d6, or the Monk damage if better, but as a versatile weapon, its damage die also increases by one size if you use it two. 5), I would prefer a greatsword, but not given the options in Solasta. Piercing Damage, Melee, Thrown, Versatile, Standard, Wood, Metal. Versatile - This weapon can be used with one or two hands. If the party never identified (or bought) this weapon before, it will appear in the inventory as Superb Warhammer. Monks' martial arts feature lets them replace that attack with their martial. While Sorcerers and Wizards are best suited for this spell due to their roles as pure magic. ), but not a single magic item that increases to hit or damage for spells, spell storing items, wands, or other items that are better / only usable. This is the most. I refer to that feat a bunch in this post in a way that no longer works in Solasta. 2D6=7 basic from sword plus a further 1. Feats are unique bonuses that can provide benefits both during and outside of combat. I love the strategy involved in turned based combat particularly. They can be found as random loot, crafted or bought from vendors. While in sunlight it has disadvantage of attack rolls and ability checks. By default (ie. The Inner Strength DLC. Bludgeoning. Magical, Attunement, Bludgeoning Damage, Melee, Versatile, Summoning, Piercing Damage, Area of Effect, Spell Focus, Wood. Magical, Bludgeoning Damage, Lightning Damage, Melee, Versatile, Metal. Solasta: Crown of the Magister build guides. Meaning they can be used to fight with two hands or one hand. A character wields a single, usually heavy/two-handed/versatile weapon with two hands. As the Hunter Ranger was the base game's ranged specialist, the Shadow Tamer Ranger is the base game's melee specialist for rangers. 2%. Weapons are pieces of equipment that are used to inflict damage against hostile characters such as Enemies and Bosses . jeezOnce you do that, bonuses are worked into the description. IMO, at the level cap of current Solasta, damage difference of 5. Unity is a magical one-handed melee slashing weapon. that will give rogue to be on par with classes that can obtain 2 attacks at level. Even for a wizard or a sorcerer, focusing purely on damage dealing spells is not optimal. : So this discovery basically came about after talking with several people on the discord channel for a few hours, about whether or not Greenmage spells working with Hunter's Mark is actually intended. If you are playing on standard difficulty, you can pretty much just inflict damage and bypass many of the mechanics in Solasta. 2) When you use mods for better feats, fighters are OK. Sigil of Flame: 1st Level (Evocation): 90 foot range, Concentration: 1 Hour, Bonus Action: You mark a target with a sigil of flame. For example, BG3 had an item that added 1d4 psychic damage to Each missile of Magic Missile, so it essentially dealt double damage. on 2d6 you will tend to get more in the 6-8 range. Weapons are usually categorized into different types that. NPCs are characters that can be interacted with or are shown in the game. Damage output is gonna be pretty intense, and basically you only need rests to heal yourself as you don't really have abilities that get used up like spells. Of the three games, I'd say DOS1 was the best, Solasta is a close second (and may even trump DOS1 if you prefer the D&D rules set), and then DOS2 is somewhere in the pits. Maybe not always because they're the top damage dealer themselves, but for what they bring to the group. each sword = 1D6 = 3. Weapons are usually categorized into different types that suit each playable. #4. The following. Primed Spear is a standard one-handed melee piercing weapon and an ingredient needed to craft magical weapons. Originally posted by wizard1200: Magic missle inflicts 1d4 + 1 points of damage per missle, always hits and 5 missles (3 + 1 for shock arcanist + 1 for level 2 spell slot) inflict about 17. #5. On a hit, the sword inflicts On Fire (+1d6 recurring fire damage, save to negate). Standard array is used for stats except where noted otherwise. The Solasta Lightbringers Edition contains: - Crown of the Magister: The original level 1-12 campaign. Most of the crafted weapons and armor are better than what you can buy. Versatile is used automatically if the other hand is free. Level 7. Playing on the hardest combat level in Solasta does require some strategy, but all the other levels feel like story mode. 1d6 (1d8 versatile) Other. 6Protect vs Evil & Good. Weapons are usually obtained as rewards from. That means you can use it as a ranged weapon or deal additional damage by wielding it with two hands, but must use your strength modifier when doing so. Versatile, Metal. Beyond, there is a Mutated Dryad, a Mutated Bear and a screaming stone. DiceWrangler Jun 10, 2021 @ 9:30am. I can confirm that Follow-up Strike WORKS with a Greatsword. That means you can use it as a ranged weapon or deal additional damage by wielding it with two hands, but must use your strength modifier when doing so. A fighting style is a passive buff granted specifically to the Fighter and Paladin Class. 14. Proficiency with martial weapons or longswords is required to use it effectively. 1 Ruleset. You can use your action to make an attack that deals acid damage from your fingernails or teeth. If you have +1 leather armor, it’ll just say 12 + Dexterity instead of 11+Dex+1. It is a unique weapon that can also serve as spell focus. 3%. Apply hold person to Humanoid for advantage Swing with a Normal Greatsword, both dice roll high enough to hit enemy Combat log will show both First hit and the 2nd hit confirmed by the. Weapons in Solasta: Crown of the Magister is a piece of equipment that is used to inflict damage against hostile characters such as Enemies and Bosses . Bludgeoning Damage, Melee, Versatile, Standard, Metal. Solasta: Crown of the Magister. The damage you take from the attack is reduced by 1d10 + Dexterity modifier + Monk level. Damage-wise, Two Weapon Fighting wins out in the early levels, because it gets an extra attack. Published Jul 5, 2023 Choosing the right weapon in Solasta: Crown of the Magister can mean the difference between life and death. But there's a choice here: one-handed wielding + shield or two-handed wielding. Arwin Merton's Sword is ais a Quest Item in Solasta: Crown of the Magister. Not all rogues are thieves, though most will happily pick up unguarded valuables. But if you are autocrit killing 1-2 enemies per turn, you effectively could spam it. You can argue Shadowtamer's Dark Slayer being a better choice damage-wise at higher levels but Colossus Slayer works against anything. Ambidextrous (+DEX) – for TWF dual wielders. Proficiency with martial weapons or longswords is required to use it effectively. Rogue damage per round is among the lowest, and their utility can be handed out via a background. They are Strength, Dexterity, Constitution, Intelligence,. The air elemental will need to roll 16 to hit you. 1 Ruleset. camon guys, its been a year since it was reported. The staff has 10 charges and. given time, resources, access to scrolls and books to copy from, they're potentially enormously versatile. Sigil of Flame: 1st Level (Evocation): 90 foot range, Concentration: 1 Hour, Bonus Action: You mark a target with a sigil of flame. Stay awhile and listen. On top of that Cutting Words has been buffed in Solasta: the targeted enemy decreases all its ability. Many “monk” weapons are light (dagger, short sword, club, hand axe). Magical, Slashing Damage, Melee, Versatile, Radiant Damage, Area of Effect, Metal. Solasta : Crown of the Magister est un CRPG tactique. Spell save: 8 + proficiency bonus + primary spell-stat + special stuff (ie. There are many weapons available in the world of Solasta. A spear is a simple weapon with Thrown and Versatile properties. Properties. This does have a non-zero impact on game balance - while greatclubs are underpowered, the Martial weapons have a variety of two-handed and versatile melee weapons that do a lot of damage. Proficiency with martial weapons or battleaxes is required to use it effectively. The improved damage ain't game-changing, whereas a Rogue's Sneak Attack is racially unbiased and hits with the might of a Fireball on a crit. Feats in Solasta: Crown of the Magister are special abilities that are unlocked upon reaching Level 4. The air elemental will need to roll 16 to hit you. Dice. Value. You can hit boss with 4 to 8 arrows a round. The implication being that you can take one of your hands off your sword for a couple of seconds to cast your spell. Hello, Dueling fighting style requires you to only wield one weapon at hand. 17 New Feats (Free): Arcane Appraiser: Magical Items are automatically identified when put in your inventory; Badlands Marauder: Gain +1 CON, resistance to poison damage and advantage on rolls against being poisoned; Forest Runner: Gain +1 DEX and +2 cells movement speed ; Mightly Blow: When attacking with a melee two. Spear is a standard one-handed melee piercing weapon. Action Surge bumps that to 4-5 attacks for one round, which is usually more than plenty. Primed Spear is a standard one-handed melee piercing weapon and an ingredient needed to craft magical weapons. Quick edit: also not sure how it works in Solasta but in 5e they both count as the same attack so it would work no matter what. I have him cast scorching ray. The storm area is a wide wall of 20×2 cells. As you explore locations, you can spot traps that you can disarm, or shoot/blast objects that can damage enemies (i. 15 gp. If damage reduces the sunweaver to 0 hit points, it must make a Constitution saving throw with a DC of 5 plus the damage taken, unless the damage is acid damage or from a critical hit. In the main campaign, the. Primed Battleaxe is a standard one-handed melee slashing weapon and an ingredient needed to craft magical weapons. On a. It's a basic non-magical weapon. Just stack those damage dice. 5. Feat used up to get +3 bonus from the second weapon to match gwf feat. Weapons are pieces of equipment that are used to inflict damage against hostile characters such as Enemies and Bosses. Solasta Crown of the Magister Fighter Build Guide – (Spellblade) Fighters are superior warriors because of their familiarity with several Fighting Styles. Versatile weapons don't work with the feat. Originally posted by Sticky Wicket: One that can be used with one hand or both hands; eg longsword. 7%. This is where buffs and debuffs come into play, and these are one of the primary reasons you would take a magic-based character. Introduction. 2d6 chance to get a 12 is 1/36. Proficiency with martial weapons or battleaxes is required to use it effectively. Most enemies in the game don't. Dueling – +2 weapon damage when using a 1H with no other. - Palace of Ice: A level 10-16 campaign, it is the continuation of. And a +1 shortbow has 1d6+1 (2-7 damage) = 4,5. Moving back on topic, Barbarians have a couple of notable weaknesses; 1) They are HP tanks. Higher is better, you must be old school. Solasta: Crown of the Magister Wiki is a FANDOM Games Community. Proficiency with martial weapons or battleaxes is required to use it effectively. Whether it's me or the enemy. Weapons are pieces of equipment that are used to inflict damage against hostile characters such as Enemies and Bosses. 2 years ago. Piercing Damage, Melee, Thrown, Versatile, Standard, Wood, Metal. Before it is identified, it has properties just like a standard Warhammer (it's just more valuable). Solasta: Crown of the Magister is a CRPG designed by new studio Tactical Adventures and employs an adapted version of the Dungeons & Dragons 5th edition rule set. In short, you can get enough damage potential and utility value out of all the other classes. Not quite. But before you say Half-Orc Berzerker, yes they will have the highest critical hit damage, but for DPS they will miss as much as other races. Weapons can be divided into various categories: martial and simple, ranged and melee, one-handed and two-handed and so on. Primal Savagery is a similar spell in that it enhances a melee attack as a cantrip. 4 per turn can save a turn to kill an opponent. Fighter's "Great Weapon Fighting" Fighting Style not rerolling weapon additional damage dice: When attacking with a weapon that has extra damage dice (such as the dragonblade, +2d6 fire damage) the extra damage dice are not beign rerolled on a 1 or 2. Its strong points are a best-in. It provides two special abilities: +2 to INT ability. For magic, the rules are roughly the same, magic can discharge and do minor damage to the player, miss and hit other target, or on a 1, deafen or blind the person until next turn or something based on the spells context. Fire Storm is a seventh level spell from the Evocation school. Acadiantri. Proficiency with martial weapons or warhammers is required to use it effectively. With Swift Steps, Flurry of Blows grants them the effect of Dash for free and advantage of their next attack. Dragonblade Longsword is a Martial Weapon in Solasta: Crown of the Magister . Punisher Battleaxe is a Martial Weapon in Solasta: Crown of the Magister . 3. It's a basic non-magical weapon. Solasta: Crown of the Magister takes you on a lengthy adventure through various towns, ruins, dungeons, and mage towers. Fixed Brutal Critical not using the versatile damage die when relevant. In general high dex characters may want lighter armor while low dex characters want heavier armor. Solasta: Crown of the Magister. Does anyone know if this is a bug? Or is it intended? It seems kinda unfair and counter-intuitive if it's done on purpose. Weight. Magical, Slashing Damage, Piercing Damage, Melee, Versatile, Metal. I have question about how abilities affect some aspects of the game, for example: -I know, that bonus from attributes affect the skills score and corresponding save throws, but there is nowhere explained that: -strength affect. It has to be identified (with an Identify spell or by paying certain vendors for. . With two hands the weapon's damage die is a d8. A crossbow attack would be 1d8+dex mod so average of 5,5+dex mod, usually that's a +3 or a +4 meaning 8,5 or 9,5. Just stack those damage dice. The easy way to get gold is by letting the Scavengers retrieve stuff from your dungeons and overworld battles. Wizards of the Coast granted Tactical Adventures a license to use the Dungeons and Dragons SRD 5. When you cast the spell, choose warm flame or chill flame. Dragonblade Longsword is a Martial Weapon in Solasta: Crown of the Magister . They also get the very powerful Cutting Words ability, which somewhat works like a reverse Bardic Inspiration on an enemy. This weapon is exactly the same as a. On Skin: true sight; +1d6 psychic damage taken every time you take damage. Note also, that the Feat 'Follow up Strike', which lets you do a minor Attack for 1d4+STR as a bonus action, doesn't work with versatile weapons even though you can wield them in two hands. Average damage with your firebolt would be 2d10 resulting in 11. no feats), a character can wield a light weapon in one hand, whilst wielding another light weapon in their offhand. I remember when -ac was better too =)Related: How Solasta: Crown Of The Magister Solves The D&D Ranger Problem. Magical, Slashing Damage, Cold Damage, Melee, Versatile, Metal. . Longsword of Sharpness is a craftable one-handed melee slashing weapon. Quest. An actual two handed weapon particularly one with feats that support it will always out damage a versatile one hand weapon wielded with two hands. Weapons are usually categorized into different types that suit each playable class, each weapon possesses its own stats, bonuses, and effects. Hi everyone! I’ve played full release Solasta quite a bit now on cataclysm difficulty & ironman cataclysm -- including the recent Primal Calling DLC -- and have finally updated my (mostly) comprehensive subjective spells tier list. So yeah basically rogue is on paper trash tier class in vanilla Solasta. Grants the ability to reroll a die when you roll a 1 or 2 on a damage die for an attack you make with a melee weapon wielded with two hands. Generally resourceful, they are known for their cunning and their ability to launch deadly sneak attacks. Only 2H weapons works, using a versatile weapon like longsword with two hands wont trigger the extra attack. Weapons are usually categorized into different types that suit each playable class, each weapon possesses its own stats, bonuses, and. Follow Up Strike is a Feat in Solasta: Crown of the Magister. The weapon deals additional 3d6 slashing damage to. If modders could create custom magic items that augment specific spells. 167. This weapon is exactly the same as a standard. Versatile: This weapon can be used with one or two hands. For example, a character. Jul 18, 2022 @ 5. Magical, Slashing Damage, Lightning Damage, Melee, Versatile, Metal. Paladin in +1 Plate armor, and +2 shield has like +24AC, and that is without counting possible Defender Fighting style (+1AC), and Armor expert perk (+1AC), Also paladin (Oath of Judgment) can self-cast. The weapon deals additional 3d6 slashing damage to. e. Solasta makes it easy to gain proficiency in longbow or heavy crossbow through race or background. Magical, Slashing Damage, Cold Damage, Melee, Versatile, Metal. Grants the ability to reroll a die when you roll a 1 or 2 on a damage die for an attack you make with a melee weapon wielded with two hands. Dexterity (DEX) measures agility, reflexes, and balance. got crit (20) one damage dice rolled 2, so the game rerolled a 3. As long as you maintain concentration, you can use a bonus action to pick a new target. High elf is the obvious choice. jeezSolasta : Crown of the Magister sur PC : retrouvez toutes les informations, les tests, les vidéos et actualités du jeu sur tous ses supports. You will also notice you cannot use follow up attack feat for a bonus action attack with a versatile weapon, as it again is NOT a great weapon. Dueling is a Fighting Style in Solasta: Crown of the Magister. Take note of your DEX too, armor limits the the amount of AC you gain from dex. Have 20,000 gold in your inventory. 1d8 (1d10 versatile) Other. Doom Spear is a craftable one-handed melee piercing weapon. That can of course be lower depending on your rolls. 10 Fireball - Reliable, And Deadly. total great weapon fighting = 12. Only 2H weapons works, using a versatile weapon like longsword with two hands wont trigger the extra attack. And then it is the enemy wizard who kills my paladin. This build guide provides an idea for players to start with to. In total, the maximum damage is 8d8 +11d6 +1d4 +Charisma*2 +Proficiency*2, in four different types of magical damage. Longsword of Sharpness is a craftable one-handed melee slashing weapon. Weapons are pieces of equipment that are used to inflict damage against hostile characters such as Enemies and Bosses. Palace of Ice: A level 10-16 campaign, it is the continuation of Crown. However, the Dueling Fighting Style ruins this dynamic. The following. Damage-wise, Two Weapon Fighting wins out in the early levels, because it gets an extra attack. Vess Jun 1, 2021 @ 8:05pm. GWM could really make greatsword or maul (which I think it should be. Less damage but the mechanics and adventages of 2h. I was quite lucky, but I hit her with radiant damage (2x strong hits with guiding bolt from cleric - for a bloody change, usually misses - few smites from paladin + paladin spell that can add radiant damage to normal weapon attack). This Spell deals 2-12 Fire Damage against multiple enemies, or 3x 2-12 damage to the same target. They get a combination of a versatile attacking Cantrip and are the only caster that can constantly recharge their slots with nothing but short rests. When you cast this spell using a spell slot of 4th level or higher, the damage increases by 1d8 for each slot level above 3rd. In the main campaign, the weapon cannot be bought or found, it can only be crafted. Gearing advice. Seems really powerful on Rogues. Wardenblade is a Martial Weapon in Solasta: Crown of the Magister . Solasta: Crown of the Magister. That translates to 25% chance of hitting you. They use their natural talents to master various skills and find their own way to thrive. Weapons are usually categorized into different types that suit each playable class, each weapon possesses its own stats, bonuses, and effects. Magical, Slashing Damage, Melee, Versatile, Metal. Rogue is a Class in Solasta: Crown of the Magister. It's hard to make four distinct-looking characters for your party. Adding Proficiency Bonus to Damage. I know Kung Fu Create a Monk. Strength-based Fighters rely on a number of Weapons to deal substantial Melee Damage while some are Dexterity-based who wield Bows for Ranged Attacks. Below is a list of each ability score and the things they directly affect. It has to be identified (with an Identify spell or by paying certain vendors for the service) for all its properties. Solasta isn't 100% how pen-and-paper D&D 5e works, and that's ok (the game is more stringent on lighting than most DM's do in their games, lacks many signature spells like Bigby's Hand and Polymorph, doesn't let you control your summoned creatures, among other changes). That translates to 25% chance of hitting you. #3. It's a basic non-magical weapon. At level 6, Swirling Dance allows them to use their reaction to counterattack right after an enemy misses them with a melee attack. #4. Acacia Staff is an unidentified simple weapon and a spell focus. Why is colossal slayer so good? Seems it is just an extra d8 damage each round. Solasta Crown of the Magister Rogue Build Guide: Shadowcaster. In order to effectively harness the Arcane Arts, Wizards are fully dependent on their Intelligence, which determines whether or not the Spells they cast actually land on their. On a successful save, the creature takes half as much damage. Honestly the Fighter subclasses are pretty subpar when compared to the Paladin, Cleric, and Mage subclasses. In Solasta, you take control of four. Dexterity modifier is added to all attack rolls and damage rolls when using any ranged weapon or a melee weapon with a Finesse. So they should not work together while using both hands with a single weapon. In. Staff of Swarming Insects is a magical one. 195). She attacks the big bad guy in front of her and rolls a three. Unity is a magical one-handed melee slashing weapon. Primed Battleaxe is a standard one-handed melee slashing weapon and an ingredient needed to craft magical weapons. A Timekeeper Warlock at Play. For a 6th level character with 16 Charisma, that totals an average of 89 damage. I have him cast scorching ray. Frostburn Longsword is a Martial Weapon in Solasta: Crown of the Magister . "Solasta has a huge emphasis on tactical combat, with a loyal & passionate modding community all about pushing the limits of a creative & challenging adventure within the D&D 5e framework. Monks aren't really supposed to be primary damage dealers, and with the extra attacks they get, damage bonuses can add up quickly. Sunlight Hypersensitivity: the vampire takes 20 radiant damage when it starts its turn in sunlight. Proficiencies in Solasta: Crown of the Magister are indications of being able to perform certain tasks well. Longsword is a standard one-handed melee slashing weapon. Effect. Ambidextrous (+DEX) – for TWF dual wielders. 69 to 26. Curious how you see them underwhelming. Keep in mind it uses concentration, like most CC and buffs do, so you can't spam it. Slashing Damage, Melee, Versatile, Metal, Ingredient. Before it is identified, it has properties just like a standard Quarterstaff (it's just more valuable). No crit on a miss to or average halved damage is 8,5 / 2 = 4,25, we multiply this by or chance to miss of 45% so 4,25 x 0,45 = 1,91 extra damage per beam. Gold makes Solasta go round Have 20,000 gold in your inventory. It provides two special abilities: +2 to INT ability checks and casting Elemental Resistance (1 per day). If the party never identified (or bought) this weapon before, it will appear in the inventory as Superb Warhammer. Slashing Damage, Melee, Versatile, Standard, Metal Longsword is a Martial Weapon in Solasta: Crown of the Magister . To wield a chosen weapon, the character needs a proper proficiency. Take note that some feats have certain requirements, and your character must. Attunement is required to use those abilities. Piercing Damage, Melee, Thrown, Versatile, Standard, Wood, Metal, Ingredient. On the player side that choice to use a one hand sword with the versatile tag the reasoning would likely be for the added damage so it would make sense for that feat to allow for the extra attack; if you where giving up armor class to achieve more damage. As the Hunter Ranger was the base game's ranged specialist, the Shadow Tamer Ranger is the base game's melee specialist for rangers. Would certainly be nice to see some more love, though. Great Weapon Fighting: When you roll a 1 or 2 on a damage die for an attack you make with a melee weapon that you are wielding with two hands, you can reroll the die. Only. This page contains builds created by the Fextralife Team, as well as some builds that were contributed by the Fextralife community.